![es daggerfall dungeon 2 es daggerfall dungeon 2](https://i.ytimg.com/vi/WsD9Rh80w38/hqdefault.jpg)
Of course, I can't reasonably blame Daggerfall for this. I ended up having to repartition all three drives and I lost everything. Even FDISK reported that there were no partitions on any of the three drives. I tried to run Norton Disk Doctor, but it couldn't read the drives.
#Es daggerfall dungeon 2 Pc
Except my PC wouldn't boot up of the hard drive anymore. While playing Daggerfall, my system froze completely, and I had to power down the system and restart. I played it on my old 486-33, and I had three hard drives on the system: a 240MB, a 40MB, and an 80MB.
#Es daggerfall dungeon 2 Patch
I'm pretty sure the first patch fixed that though.ĭaggerfall is also the only game every to completely trash my computer. The version I bought had this nifty "feature" where you could simply click on the border next to your attributes (where the arrows appear on level-up) and increase them at any time. I fell through the floor and into the void countless times in dungeons. Part of good game design is knowing what not to include if you can't pull it off well.Īnd of course the bugs were legendary. And the horse? Wow, paste a poorly-drawn, non-animated horse's head at the bottom of the screen and make me move faster. I can't imagine ever not using fast travel in Daggerfall. Just half an hour of looking at the same tree sprites over and over. After half an hour of incredibly tedious walking, I hadn't gone even half of the distance. Thousands of potential quests don't mean much when they are all variations of "go to dungeon X and retrieve Y for me" or "go to dungeon X and kill monster Y for me." Or replace "dungeon X" with "X's house." I tried walking from one town to another once, because they looked to be very close together on the map. I couldn't make that analogy at the time, obviously, because there weren't really any MMORPGs (maybe Meridan 59, but I never played it). Daggerfall feels like playing an MMORPG by myself. Yes, Britain only had perhaps 20-25 buildings and 30-40 people, but it took hours to explore everything and talk to everybody. Ultima VII had a comparatively much smaller world, with a very scaled-down population, but it felt alive. Yes, Daggerfall (and Arena before it) was ambitious, but even the much smaller, hand-crafted Morrowind still feels rather soulless and repetitive to me. And one town in a certain province never really felt that different to me from any other town in the same province.
![es daggerfall dungeon 2 es daggerfall dungeon 2](https://i.ytimg.com/vi/Cxop5EjKme0/maxresdefault.jpg)
Towns are realistically-sized, but that makes them incredibly tedious to navigate and find what you're looking for. Yes, there are thousands of NPCs, but none of them have any personality whatsoever, there are a limited number of character graphics per area, and they tend to say the same things. Daggerfall gets a lot of praise for having a realistically-sized world, but the existence of hundreds of endlessly sprawling dungeons doesn't make a lot of sense.Įverything in the world feels the same. And those non-quest-related dungeons were sprawling and repetitive and seemed to go on forever. Once the guilds started giving me quests to kill a different monster in a different randomly-generated dungeon on a different part of the map, I got bored. I'd done a handful of guild quests, and one or two of the main storyline quests, but I was already feeling like I'd done everything. 1996 maybe? I was really into it at first, but after about 20 hours I started to feel like something was lacking. I've got to side with those who think Daggerfall is boring and soulless. Daggerfall is like a bigass pile of bones, theres a lot shit but nothing in it.
![es daggerfall dungeon 2 es daggerfall dungeon 2](https://assets2.rockpapershotgun.com/daggerfall-unity-skeleton.jpg)
The skill system and character system is cool, and I especially like the music but it just needed a souls and some meat. You never have to wander around the map, it's all there for you. Daggerfall may as well have been hub based a la Bloodlines. I like having hte whole world to explore as long as it's INTERESTING. I had to fast travel everywhere, and I found that to be annyoing. I got out of the dungeon and walked north for about 20 minutes before I realized that I wasn't going anywhere. I also didn't like the combat too much it was just like sliding my mouse around hoping the game would register it's movement and swing my sword. Like Pat said, the starting equipment shit is fucked. I got it, and spurred by VD's constant ejaculations (oh, a pun!) over it, I was ready to experience total awesomeness. When I first read the Mobygames overview and later the Avault review, I was pretty pumped and looked all over for the game. Daggerfall for me is the quintessential looks good on paper, fails in execution game.